|
|
|
|
The Official
U.S.EWHA PowerHockey
Local League Rule Book
Rules as of May 1, 2003.
These rules are subject to revisions/change when deemed necessary.
Visit www.powerhockey.com for
future revisions.
Section I [Game Rules]
A. |
A minimum of six players is recommended on each team's
roster. A total of five players (including goaltender) are
required on the floor to play a game. If a team does not
have the required number of players [five], they will be
permitted to substitute only one player to field a team.
A team must have three of their players present, or they
must forfeit. A team will be allowed to play shorthanded
the entire game (five against four) rather than forfeit.
The player that is substituted must be of equal ranking
or less, and cannot have a higher ranking than the player
being substituted for. (Example: You cannot substitute a
level 1 player in place of a missing level 2 player.) Points
accumulated (goals and/or assists) by the substituted player
will not be recorded on their individual statistics, but
will count in the score of the game in which they are playing.
No new players can be added to a team during the play-offs. |
B. |
Player transactions must be approved by all team captains. |
C. |
- A team may only play two level 1 ranked players on the
floor at the same time. A level 1 or 2 ranked player can
be considered a level 3, only if he/she tapes the stick
(or uses a bracket or stick mount) to their chair (See
player classifications in Section IX of the Rulebook).
- A level 3 ranked player must be on the floor at all
times, playing a forward or defensive position.
- Goaltenders cannot be a level 1. A goaltender can be
played by a level 2 or level 3.
|
D. |
A team may make line changes (change players) at any time
during the game. The player(s) coming into the game cannot
come on the court until the player he/she is replacing is
next to the team bench. |
E. |
The game will begin with a face-off at the center face-off
circle. The referee will place the ball at the center of the
circle and blow the whistle to start play. After each period,
teams (goaltenders) will change ends. In overtime, teams will
remain on the end in which they began the third period. Each
period will begin the same as the start of the game. After
a goal has been scored, play will resume with a face-off at
the center face-off circle. |
F. |
A face-off will be called by the referee if the ball becomes
unplayable by rolling under a player's wheelchair, into a
team's bench area, scorekeepers/timekeepers area, or into
an unplayable area such as a hallway or bleachers. Players
(except goaltenders) must attempt to move off the ball or
play the ball, or risk getting a delay of game penalty (See
minor penalties in Section VI of the Rulebook). The face-off
will take place in the face-off circle closest to where the
play was stopped. This includes resuming play after a penalty
or a time-out has been called. If the ball was shot from beyond
the center line [half court] and becomes unplayable, the face-off
will take place in the zone from where the ball was shot.
|
G. |
A goal is scored when the ball completely crosses the goal
line. A goal will not be allowed if the ball was kicked by
an offensive player and entered the goal either directly or
after deflecting off any player including the goaltender.
After a goal is scored, the clock will be stopped for one
minute to allow for substitutions, and the referee to report
the goal and assist(s) to the scorekeeper. If a team is slow
in returning to the face-off circle, the referee will issue
a warning. If it happens again, a delay of game penalty will
be called. |
H. |
A face-off will be called by the referee if there is a save/frozen
ball by the goaltender. The whistle will be blown immediately
[equivalent to a count of one-thousand-one]: (1) when the
ref identifies/sees that the ball is under some portion of
the goaltender's wheelchair (including, feet rests/pedals,
battery box, wheels) or trapped securely between his/her stick
and the outside of the goal; (2) when the ball is shot or
rolls under the goaltender's wheelchair and clearly does not
go into the net, or roll away from the goaltender; and (3)
no player may reach under a goaltender's chair to try and
score a goal. Any goal scored in this manner will be disallowed
and a face-off will take place in the face-off circle closest
to where the play was stopped. |
I. |
Players are not allowed to use their feet or hands to carry
or hold the ball while it's in play, but they may use their
feet to stop the ball. For example, if the ball rolls into
the front of a player, he/she may stop the ball with their
feet and direct it to their stick. But they are not allowed
to kick the ball ahead of them, out of the goal crease, out
of the zone, to a teammate, or away from an opposing player.
All players (including goaltenders) will not be allowed to
reach, kick, stretch or raise their legs in an effort to play
or defend the ball. |
J. |
An offensive player is OFF-SIDE if their entire chair crosses
the center line prior to the ball. If the ball leaves the
offensive zone, that team's players must clear the zone before
the ball can be carried or shot back into the offensive zone.
If the off-side is whistled the face-off will take place in
the offending team's zone at the face-off spot nearest the
center line. If an offensive player crosses the line before
the ball that is shot, passed or deflected into the offensive
zone, but a defending player is able to play the ball, the
referee shall signal a DELAYED OFF-SIDE. The off-side violation
will be nullified if all offensive players in the offensive
zone clear the offensive zone by making chair contact with
the center line. The offensive zone must be completely clear
of offensive players before a delayed off-side can be nullified
with the ball still in the offensive zone. During the delayed
off-side, the referee shall stop play for the off-side violation
if ANY offensive player touches the ball or attempts to gain
possession of a loose ball while the ball is still in the
offensive zone or forces the defending ball carrier further
back in the offensive zone. *No goal can be scored on a delayed
off-side. |
Section II [Playing Area]
A. |
The playing area for electric wheelchair hockey games will
be the surface of a gymnasium, approximately the size of a
basketball court. If there is any question as to the playing
area, it must be brought to the attention of the officials
before the start of the game. |
B. |
The nets used for goals will be provided by your local league
officials. Generally the nets should measure approximately
6 feet [183cm] wide by 3 feet [91cm] high by 1 ½ feet
[46cm] deep. In situations where nets are not available, cones
can be substituted. The goal crease should measure approximately
8 feet wide [along goal line] and extend 5 feet outward from
goal line. |
C. |
On the playing surface there will be five face-off areas.
One in the center of the court and one on each side of both
nets positioned approximately halfway between the nets and
center line. |
D. |
If possible, the scorekeeper, timer, penalty area and team
benches shall be on one side of the court. |
E. |
All coaches and players must stay in their team areas throughout
the game. |
Section III [Equipment]
A. |
All sticks must be made of a plastic handle, shaft, and
blade. A dowel may be inserted through the blade of the stick
for players with a limited ability to stickhandle. The dowel
should be made of plastic or similar material (the dowel cannot
be made of metal) and cannot exceed more than 3 inches in
length on either side of the blade and it cannot be more than ½ inch in diameter. Wood dowels will be allowed (as
long as they meet the required measurements listed above),
but that is the only part of the stick allowed to be made
of wood, and it must be covered with tape for safety reasons.
Curving of the stick is allowed, but the blade of the stick
cannot wrap around/enclose more than 1/2 of the ball. A team
may challenge the legality of an opposition player's equipment
(See minor penalties in Section VI of the Rulebook). |
B. |
A player may tape the stick to their wheelchair (the blade
must be placed in the front of the wheelchair's front wheel/foot
pedal), or to their hand/arm/leg if they are unable to hold/grip
the stick. Players are permitted to use brackets or stick
mounts, as long as it places the blade in the front of the
wheelchair's front wheel/foot pedal. No stick blade may be
placed between the front and rear tires, obstructing passage
of the ball through that area. *All objects/attachments considered
dangerous must be covered (taped/padded). |
C. |
If a goaltender chooses to use a standard goaltender stick
(larger/thicker blade), the stick must be taped/mounted/bracketed
to the wheelchair as defined in Section III (B). Only goaltenders
are allowed to use these types of large-bladed sticks. If
a goaltender is moved to another position he/she must switch
to a non-goaltender stick. |
D. |
All players must require the use of an electric (power)
wheelchair in their daily life. Players who use only manual
wheelchairs in their daily life will not be allowed to transfer
from a manual wheelchair to an electric (power) wheelchair
simply for the purpose of playing hockey. |
E. |
- No modifications shall be made to a wheelchair that
will prohibit the ball from traveling underneath or around
the chair. No stick blade may be placed between the front
and rear tires, obstructing passage of the ball through
that area.
- Although there is no "official limit" on the
speed of wheelchairs, alterations/modifications to increase
the manufacturer's speed of a wheelchair, which clearly
shows that chair to be excessively faster than all other
chairs is not allowed. Industry standard wheelchairs with
industry standard speeds are acceptable.
- For safety reasons, electric scooters/carts will not
be allowed.
|
F. |
A hollow plastic ball (2" in diameter/baseball-sized)
with holes in it will be used as the official game ball. |
G. |
Participants are free to wear protective gear such as eyewear,
helmet, knee or arm pads, etc. |
H. |
Team members must wear the same jersey. The jersey should
have a number that can be seen by the referee if necessary.
If jerseys are not available a team should wear the same color
shirts. |
Section IV [Timekeepers, Scorekeepers, and
Referees]
A. |
It is the League Committees responsibility to ensure
that a timekeeper, scorekeeper, and referees are available
and ready for each game. |
B. |
Each game will consist of three fifteen-minute periods.
The game will be played on a non-stop [running-time] basis,
except when a goal is scored. The clock will be stopped for
one minute to allow for substitutions, and the referee to
report the goal and assist(s) to the scorekeeper. The final
five minutes of the third period will be played on a stop-time
basis, meaning the clock will be stopped after each whistle
[stoppage of play], if the score of the game is within three
goals. Between each period there will be a three-minute break.
After the break teams will switch playing ends. Each team
will be allowed one time-out per game consisting of two minutes
in length. A team may only call time-out during a stoppage
in play. (For instance, when the ball becomes unplayable [out-of-play],
after a goal is scored, or after a penalty has been called.)
If the game goes to overtime, and a team has not used its
time-out, the time-out will be carried over to the overtime
period. |
C. |
If possible, the official game clock should be large enough
and placed high enough so that the referees can see the clock
from anywhere on the playing area. |
D. |
The timekeeper is responsible for keeping track of the time
for each period, any time-outs, and the time for any penalties.
The timekeeper must also instruct the penalized player when
he/she may return to the game. |
E. |
The scorekeeper will record the time of each goal, the name
and number of the player who scored the goal, and the name
and number of the one (or two) player(s) who assisted on the
goal. The scorekeeper is also responsible for recording any
information regarding penalties. |
F. |
It is the referees' responsibility to inform the timekeeper
and scorekeeper of all penalties called. This includes the
name and number of the penalized player, the time of the penalty,
the type of penalty, and the duration of the penalty. |
Section V [Penalty Stipulations]
A. |
If a goaltender receives a penalty, a teammate on the floor
at the time of the penalty must serve it. The player serving
the penalty will be chosen by the penalized team. |
B. |
A player serving a penalty must return to the playing area
after completion of a penalty before he/she can be substituted.
|
C. |
After three game misconduct's in one season a player may
be subject to further penalty or removal at the discretion
of the League Committee. |
D. |
Any player given a game misconduct must exit the playing
area. |
E. |
If a level 1 ranked player is serving a penalty, his/her
team may have only one level 1 ranked player on the court
until the penalty has expired. The level 1 ranked player serving
the penalty is still considered to be on that line even though
they are in the penalty box. If a level 3 ranked player is
serving a penalty, the player is still considered to be on
that line, and his/her team does not have to put another level
3 on the floor to replace the penalized player. |
F. |
If coincidental penalties are whistled/called (meaning one
player from each team is called for a penalty), teams will
play shorthanded [four-on-four]. |
Section VI [Minor Penalties]
A. |
HOOKING: When a player places his/her stick around another
player, player's stick, or wheelchair in attempts to stop
or hold the player. [Two-minute penalty.] |
B. |
BOARDING: Recklessly "riding" a player into the
boards with excess. [Two-minute penalty.] |
C. |
HOLDING: When a player, with his/her hands or wheelchair,
impedes another player's progress by holding the player, player's
stick, or the player's wheelchair. [Two-minute penalty.] |
D. |
INTERFERENCE: Making contact with another player who does
not have possession of the ball. [Two-minute penalty.] |
E. |
UNSPORTSMANLIKE CONDUCT: Swearing, arguing or abusing other
players, officials, or equipment. [Two-minute penalty.] |
F. |
IN THE CREASE: No player except the goalie is allowed to
go into the goal crease at any time unless the ball goes in
first. Players may go into the goal crease if the ball is
in there first, but must immediately attempt to exit the goal
crease by driving through or backing out of the crease. An
attacking (offensive) player stopping/parking any part of
their wheelchair in the goal crease at any time will result
in a stoppage of play and an automatic face-off in the attacking
(offensive) player's zone. If an attacking (offensive) player
is trapped [boxed in, unable to back out or drive out] while
attempting to exit the goal crease, a whistle is blown and
a face-off will occur in the attacking (offensive) player's
zone. Players are permitted to have their sticks in the goal
crease only if the ball enters the goal crease first. If an
attacking (offensive) player's stick is in the crease before
the ball, a whistle is blown and a face-off will occur in
the attacking (offensive) player's zone and any goal scored
on that play would be disallowed. If any goal is scored when
in violation of this rule, it will be disallowed. If a defensive
player commits any of the above violations it will result
in a penalty. [Two-minute penalty.] |
G. |
BENCH MINORS: Can be called against players or coaches for
abuse against officials or other players or for too many level
1 players, or players in general, on the floor. [Two-minute
penalty.] See Section I (B/1). |
H. |
RAMMING: A player may not deliberately run into another
player with his/her wheelchair. A player may only "ride-off
another player". Side-to-side contact only. Backing into
another player as they pass by, using the front of a player's
chair to make contact, or trying to push a player's chair
out of the way is not permitted. [Two-minute penalty.] |
I. |
DANGEROUS DRIVING: Referee may call this penalty if he/she
deems that a player is driving dangerously or recklessly.
This includes driving in reverse at a high rate of speed for
more than two chair-lengths, or in a crowd (referees' discretion).
A player is permitted to drive in reverse for more than two
chair-lengths only if the player is attempting to get back
on defense and is the lone defensive player in his/her zone.
[Two-minute penalty.] |
J. |
CHARGING: Deliberately hitting another player with a run
of more than two wheelchair lengths. [Two-minute penalty.]
|
K. |
HIGH STICKING: No player shall purposely raise their stick
above their shoulders to make contact with the ball or another
player. A player may only raise their stick shoulder height
while in the act of shooting/hitting the ball (including wind-up
and follow-through). If the player's raised stick makes contact
with an opposing player a penalty will be called. [Two-minute
penalty.] |
L. |
DELAY OF GAME: A penalty will be called if the ball is under
a player's chair and he/she makes no attempt to move off the
ball or play the ball (this does not include goaltenders).
Goaltenders will be given a penalty if they repeatedly knock
the goal net off the goal crease/goal line. A penalty will
also be called for taking too much time to return to the face-off
circle after a goal, or other stoppage of play. [Two-minute
penalty.] |
M. |
ILLEGAL EQUIPMENT: During a stoppage of play a team may
ask the referee to examine a player's equipment to see if
it is in violation of rules. If the player's equipment is
illegal, the player will receive a penalty. If the equipment
is found to be legal, the challenging team will receive a
delay of game penalty. [Two-minute penalty.] |
N. |
THROWING/DROPPING STICK: A penalty will be called if a player
deliberately throws, drops, or shoots a stick (or any other
object) at the ball to prevent a goal, or a player from advancing
with the ball. [Two-minute penalty.]
If the player with the ball is advancing towards the goaltender
with no defender between him/her and the goaltender, and a
stick is thrown or shot at the ball, thus preventing a goal,
a penalty shot will be awarded to the advancing player. If
the player with the ball is advancing towards an empty net,
and a stick is thrown, dropped, or shot at the ball, thus
preventing a goal, the referee will award the advancing player
a goal. |
O. |
SLASHING: Non-shooting motion contact with the hockey stick
on another player's body. [Two-minute penalty.] |
Section VII [Major Penalties]
A. |
DRAWING BLOOD: If a player bleeds after a minor penalty,
a major penalty is then assessed. [Five-minute player penalty.]
At referees' discretion, penalized player may receive a game
misconduct and be ejected from the game. |
B. |
SLASHING: Deliberate contact with the hockey stick on another
player's body. [Five-minute player penalty.] At referees'
discretion, penalized player may receive a game misconduct
and be ejected from the game. |
C. |
SPEARING: Using the blade of the hockey stick to spear another
player. [Five-minute player penalty.] At referees' discretion,
penalized player may receive a game misconduct and be ejected
from the game. |
D. |
BUTT ENDING: Using the end of the hockey shaft to hit another
player. [Five-minute player penalty.] At referees' discretion,
penalized player may receive a game misconduct and be ejected
from the game. |
E. |
ATTEMPT TO INJURE: At the officials' discretion, any conscious
attempt to hurt another player. [Five-minute player penalty.]
At referees' discretion, penalized player may receive a game
misconduct and be ejected from the game. |
F. |
FIGHTING: Using body or wheelchair to fight with or injure
another player. [Five-minute player penalty.] At referees'
discretion, penalized player may receive a game misconduct
and be ejected from the game. |
Section VIII [Playoff Schedule]
A. |
Each playoff game will be played like a normal regular season
game. If the score is tied at the end of regulation time,
there will be a five minute overtime period. The overtime
period will be played on a non stop-time basis, with the first
team to score winning. If the overtime period ends in a tie
there will be a shoot-out. Each team is allowed three players
who will each shoot once. If at the end of the first rotation
there is still a tie there will be a second shoot-out with
the first team to score a goal winning. The goalie that was
in the net for the majority of the game must continue in net
for the shoot-out. The goalie may not be one of the players
chosen to be one of the shooters in the shoot-out. |
B. |
No new players can be added to a team during the play-offs.
|
C. |
A player must have played in at least 50% of the regular
season in order to qualify for post-season play. |
D. |
The team finishing with the best record will play the team
with the worst [second best record playing second worst etc.].
If there are an odd number of teams in the league, the bottom
two teams will play each other to see who advances to play
the top team. |
Section IX [Player Classifications]
A. |
Level 1 Players: A player who has the upper body
strength to lift the stick and hit the ball a good distance
and with speed. These players have the ability to shoot
and pass the ball quickly and with velocity. These players
can usually switch the ball easily from forehand to backhand
(or vice-versa) allowing good ability to carry, control,
and maneuver with the ball through/around other players.
These are players who can reach in front, across, or possibly
even behind his/her wheelchair with their stick relatively
easily to bring the ball into their control or take it
away from another player. |
B. |
Level 2 Players: This level ranges from (a)
players who may be able to lift the stick and hit the
ball with fair distance and speed, but lack the power
and reaching ability as seen in a level 1, to (b) players
who may rely on the strength/momentum of the wheelchair
to shoot and pass the ball, and may be unable to easily
lift and swing the stick. These players generally keep
the stick on one side of their chair or hold the stick
between their legs. They may or may not have the stick
taped/attached to their hand/arm/leg.
Level 2 players lack the ability to easily or effectively
reach with their stick to more than one side of their
chair/body. These players are able to carry and control
the ball, but their limited ability to reach restricts
their capability to maneuver with the ball through and
around other players. A level 2 player will commonly
not have the strength to easily or effectively use their
backhand to shoot, control the ball, or pass the ball
with force.
*Important note: Many level 2 players will have the
ability to shoot/pass the ball with their own strength
and may be able to take the ball from another player.
Unlike a level 1 player, these players are unable to
easily reach out in front, behind, or across his/her
wheelchair with their stick. |
C. |
Level 3 Players: A player who tapes/mounts/brackets
the stick to the wheelchair, or may hold the stick between
their legs. These players rely almost entirely on the
strength/momentum of the wheelchair to shoot, pass,
and control the ball. They are very limited in physical
ability/strength to maneuver with ball through/around
other players, and are unable to reach with their stick.
This classification system is based solely on physical
strength. It does not take into account a player's knowledge
in playing the game of PowerHockey. It may be common
for a level 2 or level 3 player to be more beneficial
to a team due to their knowledge of the game.
|
D. |
In accordance with U.S. EWHA rules, the League Committee
will be in charge of player classifications. The League
Committee will set ratings and, when necessary, vote on
changing a player's level. |
Section X [Rule Notes]
A. |
DROPPED STICKS: If a player drops his/her stick they are encouraged to keep playing until a stoppage in play occurs, or the stick is handed to them. (Dropped sticks are a common part of the game.) A referee's first priority is to follow the flow of the game and the ball. If there is an opportunity to pick up the player's dropped stick then he/she will do so. A coach or team helper may come onto the floor to pick up the stick for the player, but should wait for the ball to move away from the area of the dropped stick. If he/she interferes with game-play by getting hit by the ball or obstructing an opposing player's path to the ball, that coach/helper's team, at the referees' discretion, will be charged with a penalty for interference. [Two-minute penalty]. |
B. |
POWERCHAIR TIPPING: Although rare, a player's power chair tipping over results in an immediate stoppage in play. It is the referees' decision if the tip of the chair was caused by a penalty, such as Dangerous Driving, Boarding, Ramming, or Charging. If the tip was caused the player that tipped he/she will be charged with no less than a Delay of Game Penalty [Two-minutes]. |
C. |
SEATBELTS: All players should wear some type of seatbelt during play for safety reasons. A referee does not have to check for this and a penalty cannot be given just because the opposing team or referees' notice it. However, if a player falls out of his/her chair because of leaning forward too far, stopping too fast, or running into something/someone (but not tipping chair) this will result in a Delay of Game Penalty [Two-minutes] on that player.
|
These rules are subject to revisions/change
as seen neccessary.
Any revisions will be posted as soon as possible.
If there are any questions, clarifications,
comments or if any further information is needed please feel free
to Contact Us.
If you would like a copy of the rules you can download
our formatted MS Word .doc file.
|
|
|
©2005 U.S. Electric Wheelchair Hockey Association. All Rights Reserved.
PowerHockey is a registered trademark of the U.S.EWHA. |
|
|